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Rapidly Prototyping a Gamified Solution

  • 10 Mar 2023
  • 9:30 AM - 11:00 AM
  • Online - Link in registration confirmation and reminder emails


  • Members associated with a law firm in the greater New York metropolitan area, which includes the tri-state area of New Jersey, Connecticut and New York
  • Members associated with a vendor or independent consultants that provide technology services to law firms in the greater New York metropolitan area which includes the tri-state area of New Jersey, Connecticut and New York

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What better way to start designing a gamification solution for your onboarding program than to participate in a gameful experience? In this unique PLTG session, you will take a journey through a proven framework for leveling up your learning design. Participants will work collaboratively in groups to rapidly prototype a solution given a list of specific limitations. Along the way you will learn the GAME Plan, a proven framework for structuring gamified learning that involves Goals, Audience, Mechanics, and Experience.

Rapidly prototyping gamification opportunities eliminates the overthinking and gets you moving toward better learning experiences that you can iterate into amazing projects. By the end you will have a workable starting point and a treasure chest full of resources to help you continue your journey. 

Valary Oleinik is half artist and half geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. Her innovative approach as a speaker and consultant on gamification of learning and creative problem solving has earned her the titles of "maven of new thinking" and the "MacGyver of training." Valary wears many hats: a Project Manager at the international law firm Weil, Gotshal & Manges LLP; the Owner and Chief Disruptor at her consultancy DandeLearn LLC, where she offers one-on-one coaching, as well as workshops and keynotes; and a Director at USDLA (United States Distance Learning Association). Valary is also a certified facilitator of The BOX Experience, a proven methodology for those times when thinking out of the box is not enough. Throughout her endeavors, she is assisted by her cat and bunny who are lousy typists but great at shredding papers.  

This event is from 9:30 - 11:00, but, join us from 9:00 - 9:30 for the Social Time TopicYour gamification experiences - personal or work related, what worked and what did not, clever ideas – share your lessons learned and learn from your peers!

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